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The 12th Hour

Roles

Solo Developer: Programmer, Game Designer, Level Designer, 3D Modeler, and pixel art animation and texturing.

Engine

Godot

The 12th Hour is my ongoing top down cyberpunk solo project, with a demo coming out Q3 2025. It's animation is very smooth and complex, with over 4500 frames for the main character alone. I wanted to make a twist on the classic shooter genre, and incorporated a lot of roguelike mechanics, despite it not being a roguelike. For the attacks, I made the gun physics to be very similar to the ones used in the game “Running with Rifles”, and the melee physics were inspired by “Hades”. It's about a soldier from a war that ended long ago, waking up in an android body, to a world created by his failings.

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