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Baron
Roles
Programmer, Game Designer, Pixel Artist, Voxel artist
Engine
Godot
Baron was a 3D Terraria (a more complex Minecraft) type of open world survival game, that unfortunately got canceled due to financial issues. While working on Baron, a did a lot of programing and game design, as well as the artwork, and I implemented a multiplayer system. It taught me how multiplayer and server systems work, so I gained a lot of experience from this project on that end.
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